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Geier Reach Bandit // Vildin-Pack Alpha [Shadows over Innistrad]

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Geier Reach Bandit // Vildin-Pack Alpha [Shadows over Innistrad]

Set: Shadows over Innistrad
Type: Creature β€” Human Rogue Werewolf
Rarity: Rare
Cost: {2}{R}
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
The cathars realized they had not tracked herβ€”she had led them here.
Reverse Type: Creature β€” Werewolf
Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
Set: Shadows over Innistrad
Type: Creature β€” Human Rogue Werewolf
Rarity: Rare
Cost: {2}{R}
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
The cathars realized they had not tracked herβ€”she had led them here.
Reverse Type: Creature β€” Werewolf
Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
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From $0.18

Original: $0.52

-65%
Geier Reach Bandit // Vildin-Pack Alpha [Shadows over Innistrad]β€”

$0.52

$0.18

Description

Set: Shadows over Innistrad
Type: Creature β€” Human Rogue Werewolf
Rarity: Rare
Cost: {2}{R}
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
The cathars realized they had not tracked herβ€”she had led them here.
Reverse Type: Creature β€” Werewolf
Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.