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Break of Day [Dark Ascension]
| Set: | Dark Ascension |
| Type: | Instant |
| Rarity: | Common |
| Cost: | {1}{W} |
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
| Set: | Dark Ascension |
| Type: | Instant |
| Rarity: | Common |
| Cost: | {1}{W} |
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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From $0.06
Original: $0.17
-65%Break of Day [Dark Ascension]—
$0.17
$0.06Description
| Set: | Dark Ascension |
| Type: | Instant |
| Rarity: | Common |
| Cost: | {1}{W} |
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)











